![]() From here, you can create interactions between frames with video. Once you add video to a frame, switch over to the Prototype of the right sidebar. Apply masks to only show a part of the video.Adjust the video options including the Fill mode, rotation and blend modes.Crop and re-position video applied to layers.Scale, rotate and adjust the dimensions of any layers with video.Once you’ve added a video to your file, you can edit the video in the following ways: Objects with video fills are represented on the layers panel with the icon. You can also identify layers with video fills in the Layers panel in the left sidebar. From the Fill section, you can play and preview your video fill, jump to a specific timestamp, or scrub through the video. View and update video fills in the Fill section of the right sidebar. If you add a video as a fill to an existing object, Figma uses the name and dimensions of the original object. If you add a video straight to the canvas, Figma creates an object on the canvas with the dimensions of the original file. GIFs only playback when viewing designs and prototypes in presentation view. Note: You can also add animated GIFs to your prototypes. If you change the bounds of the frame so that all the content fits inside it, regular scrolling will apply.įigma supports 4 different overflow behaviors: No scrolling, Vertical, Horizontal, and Both directions. To apply overflow behavior, the frame must have content that extends beyond its bounds. This applies to frames that are directly on the canvas (top-level frames), as well as frames nested within other frames or layers. You can only apply overflow behavior to frames. Learn more about state management and resetting scroll position → Scroll overflow Overflow behaviors If you don’t want to share scroll position, you can reset the state on an interaction to a frame, or you can rename the objects so they don’t match. State management allows you to maintain the same scroll location when you move between two screens. For some interactions, we need to create an illusion that our designs are truly dynamic by memorizing and sharing scroll position between frames. When we create prototypes, we want our interactions to feel as much like the real thing as possible.
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